Game
The Shattered Alliance
10 years ago

Progress


It prides me that some of you have been keeping tabs on the development of this game despite the evident lack of information provided by myself. That said, I’m afraid I’ll have to disappoint you a little.

This game was meant to be a theatrical story-based game. That said, it would mostly be composed of several animations made for specific parts of the story each. The basic game mechanics are easy enough to create; the problem that I’m having is simply the fact that I can’t mass produce stunning animations to unravel the story that I shall be presenting soon enough at this time.

Therefore I am going to write a simple program that will record behavioral changes in gyroscopic-based animations and get those effects rolling soon enough. Another bigger problem with game design is creating the massive amounts of terrain. This, I will be working on as well.

For those of you who have developed an interest in this project, you have my gratitude. Therefore I will also be taking the time to update everyone more frequently when I have something of interest to share. Thank you for your intrigue.



2 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some Shadow boss fight gameplay 👾

Explosive domino effect

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Sonic and Shadow as Pokémons. #Fakemon

THANK YOU FOR 400 FOLLOWERS!!!

Here is a drawing a I made FOR ALL OF YOU

LOVE YOU GUYS❤