Game
The Shattered Alliance
11 years ago

Progress


It prides me that some of you have been keeping tabs on the development of this game despite the evident lack of information provided by myself. That said, I’m afraid I’ll have to disappoint you a little.

This game was meant to be a theatrical story-based game. That said, it would mostly be composed of several animations made for specific parts of the story each. The basic game mechanics are easy enough to create; the problem that I’m having is simply the fact that I can’t mass produce stunning animations to unravel the story that I shall be presenting soon enough at this time.

Therefore I am going to write a simple program that will record behavioral changes in gyroscopic-based animations and get those effects rolling soon enough. Another bigger problem with game design is creating the massive amounts of terrain. This, I will be working on as well.

For those of you who have developed an interest in this project, you have my gratitude. Therefore I will also be taking the time to update everyone more frequently when I have something of interest to share. Thank you for your intrigue.



2 comments

Loading...

Next up

Chiaki Nanami!

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

Showing off player 2 😎

What do you think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc