Game
JUMP!
6 years ago

Progress + What I'm working On


Hmmmm… It’s been a while since I’ve lasted posted here, so here’s a list of what I’ve added or changed since last time:

  • Added 2 new level packs

  • Added music for all level packs

  • Added the ability to test custom levels without leaving the editor

  • Improved the way level packs are imported

  • Added ~10 new tiles

  • Added a settings screen

  • Optimized the renderer

  • Fixed lots of rendering bugs

I’m currently working on handling errors. And I really hate doing that. You have to handle all the stupid things the user might do, like replacing the contents of a config file with the Bee move script or deleting the image folder. Thankfully, this is the last big thing that needs to bee done before I release the game.

And lastly, here’s a picture of one of the new level packs I’ve added.

5d09540612c8a.png

See you in the next post, which will hopefully come out sooner that this one!



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Next up

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shadow The Hedgehog X pixel art

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname