Game
JUMP!
6 years ago

Progress + What I'm working On


Hmmmm… It’s been a while since I’ve lasted posted here, so here’s a list of what I’ve added or changed since last time:

  • Added 2 new level packs

  • Added music for all level packs

  • Added the ability to test custom levels without leaving the editor

  • Improved the way level packs are imported

  • Added ~10 new tiles

  • Added a settings screen

  • Optimized the renderer

  • Fixed lots of rendering bugs

I’m currently working on handling errors. And I really hate doing that. You have to handle all the stupid things the user might do, like replacing the contents of a config file with the Bee move script or deleting the image folder. Thankfully, this is the last big thing that needs to bee done before I release the game.

And lastly, here’s a picture of one of the new level packs I’ve added.

5d09540612c8a.png

See you in the next post, which will hopefully come out sooner that this one!



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Next up

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).