Hi guys, it's been a while! For this #screenshotsaturday about my project Neon Tail I'd like to show some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery hop direction controlled by player, added momentum to its ending to allow a smoother escape from hordes, and improved the aerial hadoken, adding a directed double jump at the end of it for easier horde escape.
Times are hard lately, I hope I'll be able to finish this project.
Have a nice week end!
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