В игре теперь есть достижения, сохранения, две новых пасхалки и пропуск сцен.
Управление подробно пояснено в главном меню игры!
Канешна, теперь это и близко не игра за день, но зато я наконец в какую-то свою игру добавил достижения:D
В игре теперь есть достижения, сохранения, две новых пасхалки и пропуск сцен.
Управление подробно пояснено в главном меню игры!
Канешна, теперь это и близко не игра за день, но зато я наконец в какую-то свою игру добавил достижения:D
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regional Bulbasaur. #Pokemon
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Pixel art gif
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
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