Recently I've gotten notice of some bad performance within the demo, I've remade parts of the first level which should not only differentiate the demo from the full game, but help with performance.
Anyways, here's some changes :
-Hopefully fixed the Shotgun Militia's auto-fire glitch
-De-cluttered certain areas to help reduce engine load some, this change will be made to the full game at a later date along with the auto-fire change.
-Moved some enemies.
-Gave the door zombie a pep-talk, he'll attack you now.
Notice,
I hope to, in the future, port the game to another engine, like Unity or Unreal. At this moment it's nothing more than an idea. But I would like to be able to break from the barrier that the FPS Creator Engine has to expand upon Project ALPHA more.
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