Hey everyone ! First, I want to thanks all of you for playing Project Apocalypse (you are more than 1100 to have downloaded the game o_O !!). I want also to thank everyone who gave me some feedbacks !
So, in this first update I made a lot of changes, fixes and added some new content ! See the full change log below to know all the changes:
New content:
The first important new feature is the New option menu ! This menu brings a lot of requested settings (like Keybindings, FOV, FPS limit) in a totally new and clean UI !
Weapons Upgrades are now fully part of the game ! You will now found 'blueprints' all across the map, which give 1 upgrade for a specific aspect of the weapons (reload time, precision, etc.). These upgrades are not binded to a specific weapon, you can choose to put them in any weapons (3 upgrades maximum per "class" of upgrade).
You will find the 'blueprints' inside those kind of crates.Next, we have another new UI, the Inventory: It indicate to the player which weapon he actually equip, how many ammos, projectiles and heal items he have.
Note: the Inventory will be used later in other usages than just show a resume of the player's stuffIn this update I also added a new Shotgun to the loot pool !
Note: I will add one or more weapons into each update !Finally, the last new feature I added in this update is Fall Damage: Fall damages are an obligatory mechanic for a survival game, so... here they are !
Changes:
This update bring also a lot of changes with Quality of Life features, Balancing or Visuals updates.
(QoL) Improved the Stamina bar visibility and added a small number to improve even more the visibility of the stamina status
(QoL) Added a bloody effect overlay becoming more intense when the player is low hp
(QoL) You can now skip the waiting time between the waves by pressing 'X'
(QoL) If the last few Zombies are hidden or get stuck, the player will have their position after some delay
(Balancing) Reduced the Zombies range of damages (4-8 damages -> 3-6 damages) and reduced the range of speeds (600-650 -> 400-550). In return, Zombies now slowdown the character when he got hit (for 1s)
(Balancing) Nerf of the damages for the Machine Gun (14 -> 10) and reduction of the mag size (110 -> 105), all this reduce the number of zombies that can be killed with one mag (15 -> 10)
(Balancing) Reduced Stamina depletion quantity (2 -> 1 for sprinting; 10 -> 8 for jump) and reduced the time before the stamina regen (3s -> 2s)
(Balancing) Tweaked some parameters on the wave spawner (resulting on a more smooth increase of difficulty)
(Balancing) Hugely reduced sniper dispersion while aiming
(AI) Improved AI's navigation zone allowing them to move easily on the map especially on the vehicules even if some are still problematics
Note: I'm working on a totally different system for pathfinding by including the ability for Zombies to jump procedurally(Performances) Improved general stability and performances resulting in a more stable an higher framerate
Note: Zombies spawn can still cause some lags, further investigation will be needed in order to fix or improve this(Visual) Changed a bit the main menu and pause menu to be in agreement with the other UIs style
(Visual) Removed the ugly floating widget indicating the life of the zombies, don't worry, they still have 100 hp
Fixes:
Fixed a bug which, in some case, can cause the player to lose control of the character when exiting the Workbench and exiting the Workbench won't duplicate anymore the main HUD
Interact with the Workbench no longer reset the zombies counter
Fixed a bug which can cause the UI to don't update properly the Zombie count
Zombies attacks will now be accurately calculated (this avoid some of the attacks to be skipped or doing wrong damages)
Disabled the native virtual reality support of Unreal Engine which can cause the game to start in VR mode for some users
Fixed a bug which caused the stamina to be consumed even when the player wasn't moving
Fixed a problem which could cause the 'weapons list' UI to glitch off the screen in some resolutions
Projectiles will no longer be launched when the Healing or Projectile Selection Menu is active
Blocked some places where zombies couldn't follow the player
Zombies wont respawn until you exit the spawn building after being dead
Grenades Frag won't anymore deal damages through walls
Note: Fire from Molotov still deal damage through walls, that is intentional
Known Issues:
Zombies don't react to Projectiles
Zombies still can't reach some places, especially some tall vehicles
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