Hey everyone !
Today i’m releasing a small update following the last 1.42.0 version. This update is mainly focused on a rework for the healing and projectile selection menus. I also made some global changes to the visuals of the game in this update.
Look the following patch notes for more details !
Features:
The main change in this update is the rework of the radial menu UIs to make them simpler and more informative
In an objective of always improving the game’s atmosphere, I greatly reduced the visibility at night and introduced a flashlight that can be toggled with 'F’ by default I also made multiple changes to the colors and look of the sky which should result in a more homogeneous and better look
Changes:
Made some changes to the explosive barrels: They will now only explode after a certain amount of damage
Made some global tweaks to the map
Changed the zombie spawning system to avoid zombies popping in front of the player when possible
When selecting a projectile or an heal item, the selection menu will now automaticaly disapear
Made some changes to the input’s menu
Fixes:
Fixed multiple issues with the radial menus (projectile and heal selection menus) including several issues causing the menus to work poorly in some screen resolutions
Fixed an issue which made the ‘Equipment Upgrades’ impossible to craft
Fixed an issue with explosion particles interacting badly with the weapons
HOTFIX: February 11 (Pre-Alpha 1.42.1B)
Fixed a major issue that caused the night to be way darker than expected
Fixed an issue that caused the small toxic lake to have a wrong color at night time
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