My project presuming it was at the end of August (30th to be safe) is now officially 10 years old. Nonetheless it’s mostly a nothing burger as there is no game YET. But 10 years of character development, lore planning, potential mechanics, etc. over the years the game has significantly matured hopefully like a fine wine. This all started making the first character named Hiss, a giant feral cobra animatronic to now a giant 10 chapter project.
From now and in the future…
By now I’ve finished my trade and apprenticeship is starting now. But now I have more time to polish the story and then collaborate with people (if any come along with me) and finalize the works while I also start working on understanding coding and model creations, it’s exciting but I definitely see there will be lots of expenses but stuff I'm willing to commit.
Just if anything likely progress will be slow due to apprenticeship and work. But I would view this as a benefit as this adds time, time to ensure every grain of detail is polished and every character plays a role. A story and a game that will make perfection as time polishes it.










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