Game
Spaceships2D
8 years ago

Project Restructure and Current Progress / Planned Features


The past few days have been spent reorganizing and optimizing the project. The core components of the collision engine are in place and functional / tested. It supports a large number of colliding entities at a steady framerate on decent hardware.

5d0acc9d8b594.png

All of these asteroids are entities that are participating in collision detection.

5d0acca1e1c5f.png

The camera is zoomable so you can adjust it accordingly to what is going on.

From here, we will be directly moving into the gameplay engineering phase, which is where things really start to get interesting.

I plan on having resources which you can collect, random asteroid fields, random groups of enemies and other dynamic elements. As well as cool weapons and tools to take these things on with.

This project is still pretty early on in development and is currently just a hobby / portfolio booster project. As such, if you want to help with this project for learning / portfolio boosting purposes as well, feel free to get in touch with me on gamejolt, or via email at [email protected]



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Szayel Aporro Granz - Bleach

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Some Shadow boss fight gameplay 👾

Double Rainbow!!!

Subscribe to technoblade

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?