Game
Spaceships2D
9 years ago

Project Restructure and Current Progress / Planned Features


The past few days have been spent reorganizing and optimizing the project. The core components of the collision engine are in place and functional / tested. It supports a large number of colliding entities at a steady framerate on decent hardware.

5d0acc9d8b594.png

All of these asteroids are entities that are participating in collision detection.

5d0acca1e1c5f.png

The camera is zoomable so you can adjust it accordingly to what is going on.

From here, we will be directly moving into the gameplay engineering phase, which is where things really start to get interesting.

I plan on having resources which you can collect, random asteroid fields, random groups of enemies and other dynamic elements. As well as cool weapons and tools to take these things on with.

This project is still pretty early on in development and is currently just a hobby / portfolio booster project. As such, if you want to help with this project for learning / portfolio boosting purposes as well, feel free to get in touch with me on gamejolt, or via email at [email protected]



0 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Some Shadow boss fight gameplay 👾

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Mephisto Pheles - Blue Exorcist