Game
Spaceships2D
9 years ago

Project Restructure and Current Progress / Planned Features


The past few days have been spent reorganizing and optimizing the project. The core components of the collision engine are in place and functional / tested. It supports a large number of colliding entities at a steady framerate on decent hardware.

5d0acc9d8b594.png

All of these asteroids are entities that are participating in collision detection.

5d0acca1e1c5f.png

The camera is zoomable so you can adjust it accordingly to what is going on.

From here, we will be directly moving into the gameplay engineering phase, which is where things really start to get interesting.

I plan on having resources which you can collect, random asteroid fields, random groups of enemies and other dynamic elements. As well as cool weapons and tools to take these things on with.

This project is still pretty early on in development and is currently just a hobby / portfolio booster project. As such, if you want to help with this project for learning / portfolio boosting purposes as well, feel free to get in touch with me on gamejolt, or via email at [email protected]



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Just a Pico sprite

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!๐Ÿšซ The feeling of running into a house with only one exit๐Ÿšช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Levels' maps.

Regional Bulbasaur. #Pokemon

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign