Game
Spaceships2D
9 years ago

Project Restructure and Current Progress / Planned Features


The past few days have been spent reorganizing and optimizing the project. The core components of the collision engine are in place and functional / tested. It supports a large number of colliding entities at a steady framerate on decent hardware.

5d0acc9d8b594.png

All of these asteroids are entities that are participating in collision detection.

5d0acca1e1c5f.png

The camera is zoomable so you can adjust it accordingly to what is going on.

From here, we will be directly moving into the gameplay engineering phase, which is where things really start to get interesting.

I plan on having resources which you can collect, random asteroid fields, random groups of enemies and other dynamic elements. As well as cool weapons and tools to take these things on with.

This project is still pretty early on in development and is currently just a hobby / portfolio booster project. As such, if you want to help with this project for learning / portfolio boosting purposes as well, feel free to get in touch with me on gamejolt, or via email at [email protected]



0 comments

Loading...

Next up

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I did this on my 3DS ^^ #Kirby

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling

Pixel art gif