Game
Project T


14 hours ago

project T devlog #3: ah hell naw toby got the janky ahh hitbox


in orderly kolby fashion, im starting to code in attacks at 12 pm on a sunday night after procrastinating all day, disregarding more responsible decision making such as proper sleep hours

here we have toby doing a basic bitch punch with a barbaric number of lists surrounding the premises

coding attacks is going to be sort of like how it is in duk battlegrounds, albeit instead of a forever loop its in a tick broadcast and has more custom blocks designed for attacks so coding them is more flexible (but it still requires some hardcoding, this isn't no kkn unfortunately)

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not much else to say for this blog other than i get to animate attacks again like in duk battlegrounds, thankfully toby's model was specifically made so it has movable joints for easier and more flexible animating like rigged animation has

image.png

once i get attacks coded in and have them be interactable with enemies i then gotta figure out hitboxes and attacking for enemies, which should be a similar process albeit you can't control enemies, stay tuned for when i go more insane than i already am my bros



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