Hey everyone,
Its been awhile since I've done one of these. A lot has been done in the time since my last log.
Starting with the fact that all Night shift assets have been completed. I have no plan to redo or change anything. As I feel the constant changing of things has delayed this game far enough.
(Office Final)
(Stage Render, not actual in game camera feed)
The changes that have been made have been an improvement overall however if I keep trying to aim for perfect designs I wont have this game done for another 2 years :/
For example here's how the animatronic models have progressed throughout the last few months.
(April 2024 - September 2024)
The other major thing I am announcing is that I no longer plan to scrap the after night sections! I managed to put together a team to help me go through with my original plan. We have been making lots of progress so far. However development has truly just started. So with that said please be patient with me as I wont be posting as often. I have begun work on stuff that I think will be much better shown off in videos or promotional renders. I will show off some stuff mostly relating to gameplay however just so I can receive feedback.
A style change has been made as I have decided to use 3d models in replacement to the 2d art style that I was going for originally.
(Bocho, Post Night Shift design.)
As for the girl character in the thumbnail, this is Alice Pondwood the main character of Project Unification Chapter 1. She's the character you play in both the Night and Post night sections.
I plan to go into more detail about the post night section in my next devlog as I don't have much to show off now besides the character models.
As of now that's all I wanted to talk about and show off for this devlog.
Till then see ya!
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