Game
BROK the InvestiGator

4 years ago

PROLOGUE 1.12 + Fanart contest


Hello BROK fans!

I have updated the BROK Prologue with the latest fanarts I've received and to fix the newest bugs reported.
By the way, be sure to participate in our Kickstarter fanart contest!

And don't forget the Kickstarter is still active! https://www.kickstarter.com/projects/cowcatgames/brok-the-investigator

As mentioned in my previous update, this will be the last big patch for the Prologue. After this I'll separate prologue and full game into branches, so I'll be able to focus on the full game without fear to break anything.
No worries, I'll still issue updates for breaking bugs (if any) and new fanarts in extras!

PROLOGUE 1.12 (January 27th 2020)
------------------------------------------
- Moved "Gameovers" to the "Progress" tab.
- Added labels to the Summary.
- Reduced difficulty of "final boss", especially when he reaches low health.
- Removed a duplicate gameover (throwing the explosive mine)
- Fixed bug : Switching to fight mode with mouse and then using keyboard would cause issues (ENTER would press the switch button again repeatedly)
- Fixed bug : Collisions in Border Post area could get player/enemies stuck beyond the frontier or fall from the top.
- Fixed bug : Collisions in Back alley area could get player/enemies stuck beyond the wall.
- Fixed bug : Tabs in menu would not always extend to the full width.
- Fixed bug : If we manage to fall down the sewers manhole without breaking all crates, we could get stuck when coming back.
- Fixed bug : Removed the message preventing from leaving Drumer street if we left something in the pipe mail, which could cause to get stuck. Now the item automatically goes back to inventory.
- Fixed bug : Falling bowlders could hurt already-KOed enemies if we'd do a special attack at a precise moment during the fight with rat chief.
- Fixed bug : Unleashing a special attack before an enemy is supposed to be available to hit (eg : spawning) lead to weird behaviors.
- Fixed bug : Crates sprites could get flipped in virtual arena.
- Fixed bug : When pressing UP, attack, jump and run buttons at the same time, Brok would stay in jump position when reaching floor.
- Fixed bug : Switching to keyboard controls after clicking to move could cause Brok to "moonwalk".
- Fixed bug : When clicking on the elevator from the top of the car outside of Brok's, the game would lockup.
- Fixed bug : The head animation of Graff would still display when hitting him.
- Fixed bug : We could get out of the water in the lake by going to the far right.
- Fixed bug : It was possible to show Graff the Pred toy by going back home immediately. This shouldn't have been possible, now Graff will be gone if we attempt it.
- Fixed bug : Going into a submenu with the controller and attempting to exit the game with shoulder buttons could lead to a crash.
- Fixed bug : It was possible to switch menu tabs when no tab was displayed, and also when a choice is displayed (leading to potential bugs).
- Fixed bug : "RB" controller icon was displayed at incorrect location when the tabs didn't fit.
- Fixed bug : Making the pharmacy bubbles fall down wasn't saved.
- Fixed bug : Advert beneath glasses in Sin's apartment still was visible after being picked.
- Fixed bug : Pressing "back" during an interrogation while a dialogue was playing would cause a lockup.
- Fixed bug : Pressing "back" at the start of an interrogation (before popup dialog appears) could also cause a lockup.
- Fixed bug : Pressing "back" when starting the commands panel in Border Post would cause a graphical glitch.
- Fixed bug : Going into options submenu then pressing shoulder buttons and going back to options would keep displaying the "back" button at the top.
- Fixed bug : Loading a save would block the playlist, so the music could stop and not come back until you leave the area.
- Added 34 fanarts.



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