MSV V4.0.06 Change Log
Gameplay:
- Redesign of the throw mechanic for controller, aim with analogue stick and press trigger to throw in that direction.
- Subtle throw directional line added to show where you are aiming for mouse and controller.
- Jack run speed with all shoes increased.
- Dynamic Friction increase to make Jack slide less.
- Double tap to roll removed as it was causing accidental rollings.
- If a jar of hooch or poison is used you get an empty jar back.
- Drop shadow added to balloon clones.
- Balloon clones can be freed by jumping at or through them.
- Tree clones can be freed using interact and if hit by thrown items.
- Added more trash cans to the latter half of the game.
- Reduced chase scene difficulty a little again : )
- Elevators in Gorge Cliffs given consistent speed.
- Exploding rocks no longer insta-kill if you have trashcan.
- Made Robotronputer a bit easier to access.
Bug fixes:
- Change to picking up shoes. Picking up lower level shoes will not replace higher level shoes.
- More safety measures added to stop disappearing Marilyn issue.
- Extra safety measure: Marilyn will appear in Art Galley if you happen to lose her when following her.
- Trader giving two of each item bought instead of one fixed... sorry : )
- Elevators in Gorge Cliffs puzzle logic fix.
- Vine hint no longer stops vine grab from occurring on first try.
UI:
- Higher than 1080p resolutions added for 2k and 4k screens.
Dialogue:
- Fix for Pops being referred to as Baby Bro in the equipment inventory. Was not a meta story twist : )
- Double tap tutorial tip removed.
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