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StoryBoard - Parte_1 "Fantastic Time Travel"
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
Prototipo de mecánicas y combate
Runestones: from concept to in-game model🗿
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I did this on my 3DS ^^ #Kirby
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
I hate that stupid cupcake.
(New FNAF Friday show this week) (was sick for the last few days, sorry)
A little modern base i made





















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