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Prototipo de mecánicas y combate
StoryBoard - Parte_1 "Fantastic Time Travel"
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.





















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