Since February 2014, I’m thinking a lot about a sequel of Just Shoot.
I wanna add some more stuff and make it more competitive than now.
Some more modes and team gameplay.
I thought a lot about how to make it. Which engine should I use ? Should I stay on Cube 2 Engine or move over to Tesseract like I did with Cube MetalHeart ? Should I use game frameworks like MonoGame or creation tools like Unity or Unreal Engine 4 ? or maybe code my own stuff. Currently, I’m working in Unity and prototyping a lot. I have a pretty basic prototype running in Unity and Photon with a lot of bugs. I can’t say when it’s done and can’t promise for a sequel, but I wanna do one and it will come one day ! When it’s done !
Here is a prototoype I made in February using Tesseract Engine:
![5d0c2e9eae92a.png 5d0c2e9eae92a.png](https://m.gjcdn.net/content/750/2141124-2wueyqdi-v4.png)
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