Game
Just Shoot
11 years ago

Prototyping


Since February 2014, I’m thinking a lot about a sequel of Just Shoot.
I wanna add some more stuff and make it more competitive than now.
Some more modes and team gameplay.
I thought a lot about how to make it. Which engine should I use ? Should I stay on Cube 2 Engine or move over to Tesseract like I did with Cube MetalHeart ? Should I use game frameworks like MonoGame or creation tools like Unity or Unreal Engine 4 ? or maybe code my own stuff. Currently, I’m working in Unity and prototyping a lot. I have a pretty basic prototype running in Unity and Photon with a lot of bugs. I can’t say when it’s done and can’t promise for a sequel, but I wanna do one and it will come one day ! When it’s done !

Here is a prototoype I made in February using Tesseract Engine:

5d0c2e9eae92a.png


4 comments

Loading...

Next up

Matchmaking is enabled ! Just Shoot is officially supported by Evolve now for matchmaking ! https://www.evolvehq.com/games/4145 To play with others just make a party like in the guide and enable matchmaking !

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM