I feel the best way to prove an idea is by making a public rough sketch of what you plan on making. When the public demo’s released it will include no final artwork and will only resemble the rudiments of what you will be doing in the final game. The final game is planned to include a fully fleshed out story, voice acting, improved graphics and sound effects, and a more enjoyable HUD. Basically if when the demo comes out, if you like the concept, please stick with my while the final game goes through production ;)
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Runestones: from concept to in-game model🗿
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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