Our game’s most unique feature is also its biggest weakness:
What kind of game is Lightstep Chronicles?
We always announce it as a text-based adventure, and then the graphics throw people off. Everytime. It is a new breed of text-based adventure, but there have been similar games in the past. Mike Bithell’s Subsurface Circular is a text-based adventure that feels like a movie, and it was a big inspiration to us during development. The cool thing is that when players enter either Subsurface Circular or Lightstep Chronicles, they don’t know what to expect. It is mysterious! It’s exciting! It’s really difficult to market!
You can download the first chapter for free HERE.
So, what kind of game is Lightstep Chronicles?
It’s best that you discover on your own. :)
Devlog
As promised, this is what we did in the past week:
been cleaning the playable build of the full game
edited the log file, sorted logs and log file indicators
set up optional AI dialogues
enabled free movement across the ship via Ship Map
animated additional AI emotions and set up their triggers across scenes
worked on endings and their implementation some more
We also optimized textures and 3D models.
Next week, we will work on
updating the Save Game system
working on the audio and music, implementing a new sound controller
additional post-process optimization and lighting
polishing end scene graphics
additional in-game effects (particles and animations)
‘Til next Wednesday,
Take care!
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