I had to patch up Scripolus due to some unintended behaviour that was detrimental to the gameplay loop. Scripolus would stick to the camera instead of leaving after you stopped looking, while maintaining the same health bar all throughout it, only leaving with a successful movement opportunity. I hope I don't find yet another huge bug like the one I just faced.
Scripolus persistence bug patched (hopefully)
Mecha Otto behaviour altered
Received the health bar system (starts attack quicker if door is closed)
Returns closer to the office when attack fails, depending on current hour
Light turns on when the door is open and Mecha Otto attacks, to display the attack animation
Door opens when Mecha Otto hits it (QoL, may be changed back)
Ottotastic.










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