Public Full Build 4 is out, and today is Incident Day. 21st of May.
I believe this isn't as big of an update as the last one, but changes were made. The focus was mostly on the balancing this time, I'm not sure if I did a good job at making that better.
What are the changes in Public Full Build 4?
Balancing changes
Enemy movement changes
Health bar system for doors
Endless Mode gets progressively harder
Enemy AI increases by 1 every hour after 5 hours
Credits section in main menu
The flames engulf you
The flames engulf you
The flames engulf you
New modifier
New settings relating to graphics
Changes to the written Guide
Unused tracks in Extras menu combusted
Filesize shortened
Bug fixes
I'm sorry for this somewhat rushed update, but today is a special day. Phone calls will be added sometime soon. In-game achievements might be a thing as well.
Thank you for reading. Until next time.










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