Game
Fireside Hero


5 years ago

Public optimisation update is out!

The last 6 weeks were exclusively devoted to making Fireside Hero a smooth lag-free experience.


The beta build went public in early May, which was an important milestone. This nudged me to look under the hood (using hxScout) and fiddle with the engineering stuff.

I managed to raise the framerate from 3 to 24 FPS for portions with a lot of mouse clicks and hero movement. There's still space for improvement (60 FPS is the gold standard) but I'm happy with the changes - and hope you'll feel the difference, too.

Do give the new build a go and let me know what you think!

For those who are interested in the technical bits, here's a list of major engineering tweaks:

  • Replaced Box2D physics and all collision events with coordinate detection.

  • All ambience sounds are pre-loaded on individual channels at scene initialisation.

  • Replaced "always" events with one-off custom events where possible, including all hero interactions on the map and combat logic, as well as animation switches, font switches and such.

  • Consolidated all mouse clicks and releases in one listener event.

  • Replaced OpenFL Textfields for button labels with more primitive (but faster) Stencyl "drawing" code.

  • Eliminated dynamic lookups for hashmap values.

  • Character death animations are now created dynamically using an "eraser" actor and image masks, instead of pre-loaded frame-by-frame spritesheets.

  • Implemented a dynamic tracker of opened windows and layers containing interactive elements.

  • Implemented a version check at game start.

Happy playing!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I was bored, so... ManutKat.

Family band complete!

brung back my old oc plus a new one

...they don`t have names yet tho

I did this on my 3DS ^^ #Kirby

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔