Game
Fireside Hero


6 years ago

Public optimisation update is out!

The last 6 weeks were exclusively devoted to making Fireside Hero a smooth lag-free experience.


The beta build went public in early May, which was an important milestone. This nudged me to look under the hood (using hxScout) and fiddle with the engineering stuff.

I managed to raise the framerate from 3 to 24 FPS for portions with a lot of mouse clicks and hero movement. There's still space for improvement (60 FPS is the gold standard) but I'm happy with the changes - and hope you'll feel the difference, too.

Do give the new build a go and let me know what you think!

For those who are interested in the technical bits, here's a list of major engineering tweaks:

  • Replaced Box2D physics and all collision events with coordinate detection.

  • All ambience sounds are pre-loaded on individual channels at scene initialisation.

  • Replaced "always" events with one-off custom events where possible, including all hero interactions on the map and combat logic, as well as animation switches, font switches and such.

  • Consolidated all mouse clicks and releases in one listener event.

  • Replaced OpenFL Textfields for button labels with more primitive (but faster) Stencyl "drawing" code.

  • Eliminated dynamic lookups for hashmap values.

  • Character death animations are now created dynamically using an "eraser" actor and image masks, instead of pre-loaded frame-by-frame spritesheets.

  • Implemented a dynamic tracker of opened windows and layers containing interactive elements.

  • Implemented a version check at game start.

Happy playing!



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !