Game
Pump Lab
11 years ago

Pump it up!


This weeked, David Erosa, David Sevilla and I (Sergio de Prado) have been working in a new game, which we have called Pump Lab.

We wanted to experiment if we could work properly as a team, with Erosa coding, Sevilla drawing and I making the music. It’s been kind of a game jam, but sticking to our natural work pace.

In this project, we wanted to develop the concept that Erosa and I started in the last 0h game jam (Europe version), called Sex-a-chicken. It’s kind of a Timberman ripoff, with some slight differences in the logic of the gameplay. Obviously it was done in zero hours :) What else could one expect?

This time, we’ve switched from my poor graphics to the amazing art done by D. Sevilla. He’s really great at drawing cartoonish and fun characters!

The gameplay is still a bit rough and there’s lots of work to be done, but hey… Give it a try and give us your opinion! Thanks for dropping by :) We’ll keep you up to date!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊