Im playing some other indie puzzle games to get inspiration on good puzzle design and how to focus/narrow down a solid core game mechanic.
This is why I always loved trying to develop puzzle games, because its one of the biggest challenges there to actually come up with good, deep, interesting and versatile puzzles.
We’ll se how the next iteration goes, but what we wish is to soon leave the very long “beta” period we really somehow did have.
Good news though, we have three new internal playtesters that will do QA before every demo release! There might not be many more demos until the fullvesion release in the end of 2020.
By the way if you ever read “I” instead of “we” on our posts, don’t be confused, that’s just our CEO and community manager, Robin, writing from his perspective!
SUPPORT US ON PATREON:
https://www.patreon.com/ambercrowngames
Thanks alot!
0 comments