Add a timer that will force players to wait before they can send an attack when it is their turn.
On average all attacks last for 8 seconds. I would add 12s or 14s timer that starts to count down when the player initiate an attack.
This solution will also give the Bullet Board enough time to properly retract and expand each turn. If you attack too quickly before the Bullet Board can retract, you can get hit by an invisible attack before the Bullet Board can expand to display attacks.
PvP bug fix idea: There is this bug in PvP where spells (and sometimes attacks) will not work if you send your attack too quickly when you get your turn.
I believe this problem can be fixed with this easy solution:
Next up
❤ DF CONNECTED v2.7.15 is available now! ❤
This patch adds new locations and character costumes from Deltarune Chapters 3+4, new file import options for Offline Mode, rebalanced corruption battles, and much more!
(Read inside for the complete changelog!)
absolute df cinema
Here are my sprites for a potential Dark World outfit for DF!Frisk! (im not a spriter...)
Path of Kami: The Evolution of the Lore
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Shadow The Hedgehog X pixel art
Family band complete!
Finished work on the emotions of a new character for the tank universe
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
0 comments