Add a timer that will force players to wait before they can send an attack when it is their turn.
On average all attacks last for 8 seconds. I would add 12s or 14s timer that starts to count down when the player initiate an attack.
This solution will also give the Bullet Board enough time to properly retract and expand each turn. If you attack too quickly before the Bullet Board can retract, you can get hit by an invisible attack before the Bullet Board can expand to display attacks.
PvP bug fix idea: There is this bug in PvP where spells (and sometimes attacks) will not work if you send your attack too quickly when you get your turn.
I believe this problem can be fixed with this easy solution:
Next up
❤ DONTFORGET - February 2025 Mini Status Update ❤
(Read inside for a look at some of the new spells and improvements to the party member system coming in v2.8.0, and the changelog for the new v2.7.14b patch!)
❤ DONTFORGET - May 2025 Mini Status Update ❤
(Read inside for the latest information on v2.8.0's development, including a new look at the revamped overworld, reveals for two new mechanics, and more! Plus, some thoughts on DF's 9th anniversary!)
Here are my sprites for a potential Dark World outfit for DF!Frisk! (im not a spriter...)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
An infected room from the second part of Cybel ! Are you up for some cleansing?
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