New stuff and changes
- Money, levels, plants, zombies and sun re balance
- Map is now draggable
- More splash texts
- You can't place zomboni or sun panel zombie in water on Vs
- Added a link to pvznd wiki
- Cattail attacks zomgraves before target zombies in Vs mode
- Added a trophy in level 51 island
- The sprite of hard mode pool seed packets when they're locked has been changed
- Ice head now has a different sprite of his head when he dies
- Now sun panel zombie starts walking after a minute of stealing sun
- Fume-Shroom can push Balloon zombie
- Statues now shake when they destroy itself after a time (and they always spawn a zombie if this happens)
- Now you can see in what level are you playing
- Rugby balls and necromancer's spells can't kill endangered plants
- Added some particles to Skeletarius
- added ducky tube zombie to special delivery on Vs pool
- Added shadows (and an option to disable them)
- In endless mode, some levels could have 2 flags instead of one
- Difficulty increases faster in endless mode
- Now texts like FINAL WAVE or GAME OVER shake
- Visible hit boxes on info screen
- An small detail when you try to delete your save.
- Torchwood is no longer in Vs mode
- Hotkey to the shovel (CTRL)
- Improved plant selection
- Added zombie name in plant selection
- Magnifiying grass now spends 75 sun instead of 25 only in Versus mode
Bug fixes
- You couldn’t select the last zombie packet on Vs if death match had started
- You could skip lvl 19 after beating lvl 18
- Puddles were not connecting correctly.
- Cattails could drown on puddles
- Sun upgrade obtained in lvl 28 didn't work
- Squash couldn't attack statues
- Improved beach balls position and hit box
- Fume-shroom couldn't attack beach balls
- Frozen peas made 10dmg instead of 12dmg to screendoor, newspaper and trashcan zombies
- Ice head now can get stunned
- Sun machine had the old explosion
- Improved paper thrower detection
- You could plant in pool a frame after a lilypad is eaten (now the plant will drown)
- Paper thrower could hit bowling bulb
- Elegant costume wasn't increasing the recharge time of grave buster
- Lilypads could die due to poison and left a plant floating
- Fixed Dr. Heals' particles area
- Bucket head's sprites were exported incorrectly
- The alert texts (like FINAL WAVE and others) could get negative scale
- Fixed the position of Skeletarus' unfreezes particles
- Weird bug with Balloon zombie in special delivery on Vs pool
- Fume-shroom range was to long
- Beach balls' hit-box was modified by their rotation
- On unit selection in Vs, zombies can be showed in plants side.
- Links to Parsec, randomizer and wiki didn't work on Android
- Prize outside the screen in vertical axis
- Puff-shroom and other plants doesn't attack statues
- Imrproved threepeater's detection
- Pool endless survival had a bug that didn't delete your progress when you lose
- Puddles could generate on protected squares, killing endangered plants
- Guacodiles didn't activate when snorkel zombie is next to them
- Guacodiles didn't activate after they have a beach ball or a garbage can nearby
- Incorrect music in pool hard mode
- Guacodiles could "swim" on top of lilypads in puddles
- Fixed a crash in endless mode related with graves
- Clickable plants were activated when you plant a garlic drone on them
- You could use the shovel during unit selection in VS
- Versus mode button to start the game was missing on Android
- Bowling ball bulbs sink in puddles even though they're on Lily pads.
- Peanuts (and other shooters) couldn't attack a zombie that was too far behind and was eating them
- If Peanut is in the last row, one of the peas will be able to attack the zombies above
- Lily pads are eaten before the plant above them
- Potatomine, when it comes out and is intoxicated, doesn't lose life
- Cattail spikes didn't harm graves
- Added "action" key for vs mode
- Wrong sounds for newspaper zombie
- Wrong background for versus mode night special delivery
And probably more
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