pyro illusion dev process be like:
99% testing
1% progressing
(yeah, i know that everything needs a look before releasing it, but this its a joke xd)
Next up
I'm looking for a Blender modeler that does animatronics, has a versatile artstyle, and works fast.
Send me a friend request on Discord ( bonnieto7449 ) to show examples of your work.
If you know a friend who might be interested, share them this post.
my cat
look at this fangame screeenshot it's poop πππ
thing
scummy truddy fanart featuring the jutebag man
Game Website, soon...
me when i stack a bunch of planes and make them follow the camera
and add a material
and add a funny image of my face tinted blue as a texture
and use the texture coordinates of a plane i placed
and i use the mix shader node with transparency
ππππππππππ











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