Updated the build. Just some QOL changes.
Faster axe swing.
Small level design and enemy placement changes.
Toned blood down to improve performance.
Music edits.
Quicker death event.
I also found this bug, if killed the other Royal Bloods will moonwalk in celebration of your death. I find it amusing so I’m calling it a feature.
Enemy Names
I’ve noticed in some of these videos people call the enemies “things” so I’m going to put up the names for each one.
Observer.
Blooze.
Volac.
Royal Blood.
More updates will be pushed, just waiting for my programmer to finish his part.
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