Would you guys like us to add a shield and grab special? By grab special, I mean that every character would have some generic grab where they just grab you. The grab special would be something that is unique to that character, like Link’s or Samus’ current grab. By shield special I mean something like the Star Fox characters reflector or a more sturdy version than Jigglypuff’s shield. We’ll test when we make and release the first version, and if these ideas aren’t liked then we’ll remove them. Just posting here to make sure.
Next up
(You feel your sins crawling on your back)
*You didn't have to bring it this far
*But now you have to live with your mistake
https://www.youtube.com/watch?v=COf9dk7s0DM
Oh, you though the link was for Megalovania?
It's actually for Seven Nation Army
If you wants news, there ya go. (first one to correctly guess gets a prize)
Look's nice, doesn't it
I fixed the shading
Since Lumine Hall takes place in the moniter, I already knew it was gonna look like crap (at least the background). The yellow blocks would go side to side in this stage, and that's pretty much it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
6 comments