Quick 0.6.2 released after playtesting this morning.
-Change log-
The boss was standing still after loosing a gun. Fixed
The boss was not destroyed after the fight. Fixed
The energy barrier was not disabled after boss fight. Fixed
Next up
Soo I've spent the day playtesting the boss fight and I'm pretty satisfied with the results ^_^ Here' a quick highlight on a random zombie cause his will to eat me was beyond belief xD
What do you think?
Doing some more play test for the boss sequence, then checking the whole thing - probably adding few last minute stuff - then the 0.6 will be ready I think. Gonna take the rest of the day off before though, i'm ded
Spent a night working on this. For the demo it will be automatic but if I have more time in the future I'll add a QTE for those sequences. . Credit music: Pirate island - Skies of Arcadia, SEGA ©
Here's the trailer for the new update available today.
It was a long and difficult journey to get there but here we are. Thanks again for all the support. Please enjoy 🙏🏽
https://gamejolt.com/games/the-facility/675644
Here's an other sequence. It was just supposed to be an elevator, but I wanted a more dramatic scene for the water reveal ^_^"
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credit music: Kingdom of Nasrad - Skies of Arcadia, SEGAⒸ
The Brain got a lifting since the last screenshot!
How does it look?
Here's the 0.6.1 release. Check the article to see the changes.
Unless you guys find something that I should/could change, that sould be all for this version. See you for the 0.7!
In the meantime show me your best scores!
coming up soon :)
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