Game
Hello, Neighbor! Reborn
10 months ago

quick changelog for the day one patch :)


-fixed being able to fall under the map due to hiding under a bed

-fixed the neighbor visiting your house if you took one of his task items.

-the neighbor can no longer see through windows to make it easier to keep track of him. might revert later

-the neighbor should properly be reset upon sleeping now instead of staying in his sweeping animation and continuing to hold items floating next to him

-doors can only be blocked once they're fully closed

-if a chair is placed right before the neighbor opens a door, he'll properly respond by forcing the door open instead of opening it and getting stuck

-tomatoes now get saved at the players house if they haven't been splattered

-if you get caught with 4 items now the game doesn't think you have an invisible item in your hand

-the neighbor doesn't readjust himself to turn off tvs in hunt mode (yes this leads to an issue where he doesn't face the tv anymore, this will be fixed in the next patch)

-the neighbor no longer hears distractions if they are on your property.

-fixed being able to lean while jumping/falling

-the shovel replaces the saw in the garage, and the saw's only appearence has been moved to the basement

this should be most of the issues encountered, but there may be a few others that still need fixing. but dont worry, more patches will be coming!



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testing around :p

testing out another new concept :p

the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!

testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!

and yes there currently is a chance for rain during both normal and stormy nights

really proud of myself right now :)

player house is getting a little upgrade :)

(+ an update on development)

i can't decide how i feel about this. lights will ONLY spark if they are turned on without a bulb. it will not spark if the bulb is removed while it is on. this is the case in the prototype as well. lmk if you'd like this change to be made or not.

also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

what we thinking? prototype house foundation or original foundation for the players house?