State of development:
Slow, school stuff taking time from me so yeah
Now to the actual devlog, reason im making this is to say that im not a modeler, modeling the characters has been the hardest part of development, the current Yap model is so unoptimized that its more frighting than the game. So to speed up development (and to keep my sanity) some of the hands and feet of all the animatronics will be taken from UFMP's FNAF 2 pack and modified slightly for promotional renders and trailers, i plan to remodel the characters when the time comes so the hands and feet will be temporary. So when the gameplay trailer drops the models will be temporary, i will change the looks when i go forth to remodel. (And make my own unique twist on the characters)
Next up
Work on Louder or grind more Black Ops 7 camos
Found a really weird Yap and Yell 2 Build..
CH4
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Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
seeing the funny bear movie sequel today :)
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.










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