Game
Madchase

9 years ago

Quick Level Design For Co-Op




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Added a weapon pickup system, this would allow for more variety to weapons in the game.

Completely re-designed the main player :)

Back to working on the game. I have added a bunch of new things. e.g. - New character sprite - Shield Mechanic - Pause Menu Future Plans: - Add more maps - Add Online multiplayer

Finally implemented all the new characters animations with the weapons system. Any suggestions?

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)