There were a couple oversights and bugs with the previous build which I just managed to fix up. If you haven't already, I suggest you redownload the game with the new patched version. You should have a zip file named "vtsf-16-11-2024" instead. Thanks.
Next up
Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.
Releasing the source code for my old Sonic fan games
Do you choose the red or the blue path? In the Coal Mine Foundry, your decisions greatly affect which path you take. Here, it can be the difference between life and death.
#veredilia #indiedev #indiegame #gamemakerstudio2 #devlog #gamedev
Unleash the powers of wind and speed with Rein the Caribou in Veredilia: The Sacred Forest!
Devastate your enemies with stylish wind blade combos that will send them flying to their bloody demise.
Wishlist on Steam: https://store.steampowered.com/app/3609380/Veredilia_The_Sacred_…
Sonic OSX Framework has been Released!
Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.
#indiegame #indiedev #gamedev #devlog #gamemakerstudio2 #furry #pixelart
100 GameJolt Page Follows!
While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip
#indiegame #gamedev #devlog #gamemakerstudio2 #furry #pixelart #sonic #mortalkombat
I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?
#indiegame #indiedev #gamemakerstudio2 #pixelart #furrygame #sonicinspired
Coming soon to HTI's Indie'd 2023...










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