Game
Iron Sky: A Lunar Adventure
8 years ago

Quick update: 1.0.4


Hello everyone!

We did some spit-polishing on the game, though it’s not our primary focus at the moment. We put some more work into tooltips. You wouldn’t believe how tough it is to get every corner-case covered!

Another big thing is work on UI elements. We did some code for the menus, especially adding an in-game menu. Looks real sweet now. If you played the game already, you may have noticed the confirm popups weren’t always responsive. This is now fixed; it needed framework-level changes as well.

Sadly we heard the mandelbug was still present in 1.0.3. It truly is the most elusive bug we have seen. Some code was shifted around and we haven’t hit it in our testing, but that doesn’t prove it’s not there. Real elusive.

Please, let us know if you still hit it! And remember, you can force-quit the game and Continue to get on, so it’s not the end of the world. Only embarrassing.

We’re still working on the framework and backporting code to A Lunar Adventure. Most of it will not be visible in the game, but - as always - we’ll release a version when we feel it’s warranted.

Go ahead and download!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Successful landing

#screenshotsaturday

Another house i made long time ago.

I was bored, so... ManutKat.

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Super Sonic Pixel art.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.