3 months ago

Quick update from us


Hey guys!

You probably noticed that we went silent lately, we first want to apologise for that and explain why this is happening.

As you may (or may not) know we're a development team who provides assets like 3D models, textures and other stuff to big studios. It is quite common practice for most big games to outsource such tasks.

Towards the end of the year it's usually peak period when we receive the largest amount of work. And this year is no different, atcually it's even worse, to keep up with the amount of work we had to put all other projects on hold, for example The Return to Bloody Nights VR. This situation is nothing new to us and everything should go back to normal in the next few months. In the meantime, we wanted to reassure that nothing is cancelled and even if we're silent we're still making progress on the projects but at a very slow pace.

So we wanted to apologise to all of you and especially @kazovsky for the inactivity and the little progress we're making.

Thank you for your patience,

-Ryptide Team

27
22
19
17
17
16
10
10
9
8
7
5
4
4
3
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1


4 comments

Loading...

Next up

Thank you for the 2.000 followers on #BNCRemake page!

Guess what we're working on...

NEW SHOP ITEMS - "Neon"

Check out this new neon-themed avatar frame and post background!

Get them in our shop: https://gamejolt.com/@ryptide_official/shop

The Return to Bloody Nights VR - Office

It's time to go back to Freddy's...

The new FNaF 1 sticker pack is here! Happy collecting

A WIP map for our next game

POV: You find yourself in this alley, wyd?

NEW SHOP ITEMS - "Fall Fest"

The spookiest day of the year is approaching!

Get these Fall-themed items in our shop!

https://gamejolt.com/@ryptide_official/shop

NEW SHOP ITEMS - "Forest"

It's time to touch some grass, at least virtually!

Check out this new forest-themed avatar frame and post backgrounds!

You can get them in our shop: https://gamejolt.com/@ryptide_official/shop

Fun fact: we normally draw very rough sketches of the models we are making. Even though they look terrible at least they get the point across of ensuring consistency of all the assets, especially during the texturing pass