Heavenlock main system is working and ready for 0.1 Beta release. It is planned to be sometime this month, maybe. I've worked lately on notifications system, data encryption, network support and other cool things you'll see very soon. I want to finish and check everything is good and completed before the first release, it may take some time but it worth! I'll try to keep updated the preview images on game webpage if the interface experiences some updates. See you soon and thanks for the support! :)
Next up
'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
Have you been losing your mind?
heavenly-roads.com 'Heavenfall' - 5.8 update
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
Check out how Myther.land's valley was created at Blender Nation 'Behind the Scenes' article: https://www.blendernation.com/2024/04/02/behind-the-scenes-mythe…
Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.
Please comment below for any suggestions, updates are coming soon
From the stars to the roots.
randbundle.dev/effects/particles
I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
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