So I gave a teaser saying that the full game will be soon, but it might take a little longer than that. I have plenty of ideas of what I think needs to be in this game in order to make it the proper sequel to The Horde. I also want to explain the new teasers of character eyes popping up on the page and devlogs: those are for characters in the next game that I have planned. This game will replace Chapter Zero, for now. It will introduce Project Yortusin better than just throwing the player into the madness. Try brightening up the eye teasers, they will tell bits of personalities of the characters. I’ve also scrapped the entire save/load game mechanic in favor of a simple night selection mechanic. You just have to toggle between nights with the + and - keys. The new game function will still be in play. Night 8 will be where the normal game’s story ends. I’m still working on Night 3, slowly working on this game so that I don’t end up rushing everything and the gameplay don’t end up feeling absolutely horrid. That’s most of the changes and updates I have to tell about.
Next up
R SOON
PROJECT YORTUSIN: P
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
SEE YOU THERE...
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
SOMETHING WITH AN M IN IT...
PROJECT YORTUSIN: P
FULL GAME SOON...
6/6/17
He hord










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