Game
Five Nights at Creeper's 2 Remastered
4 years ago

Quick update


Progress on this project has been slow but steady. The office gameplay is nearly finished. All that's left is programming some details of the character AIs, animations, balancing and finally testing.

As soon as I'm done with the office gameplay, I'll start working on the parts and service and post night minigames. I also will probably start preparing things for Creeper's 4 development.

Tomorrow I will try to release a patch for Creeper's 3 with some quality of life improvements and a replacement for the old Creeper's 2 newspaper in the ending.

I'm gonna try to keep the trend of biweekly posts going, so expect me to show more stuff in 2 weeks.



6 comments

Loading...

Next up

since i haven't posted anything in a while, here's one of the supporter rewards from last month

so awesome #spawnday

scream if you love c++ (i dont)

The Rhaddy Must Internship

on my puter

scream if you love c 🗣

One of the things I wanna do for my game engine is to add software (no rtx) whitted raytracing to get 90s cgi/blender internal shadows and reflections

Modern CPUs can do 90s cgi renders fast, I don't see a reason why modern GPUs can't do it in real time

Happy 7th anniversary to Creeper's!

Here's a quick look at the Creeper's 4 gameplay. Also an update on the release:

realized the creeper 4 map is probably too big for just 4 characters so i might have to redesign it

portugal