Well I don’t know if this game is finished or not, but at least its playable. Anyway This game has around 50 levels, thus the reason why its not the shortest game; This game is made to be unfair and tricky, so try not to spread your rage over the comments. I don’t really know what else there is to say about Quit Instigating you might as well try it out yourself.
Next up
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
New thing out, check it out if you'd like :3
Doing some bedroom virtual production for my upcoming project Zotto
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Making my own virtual art installation, but first need a venue
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
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