Porting a game correctly to each platform means coding, compiling, testing, fixing, publishing and being approved on each separate platform and store.
This means that say if Vecter is available on Windows, Mac, Linux, Switch and iOS and I add a new enemy type, I have to check the game still works as expected on each device. Then I have to submit it to each platform for approval, then wait to get approval and then have it be available.
Not to mention that on consoles it also costs to buy the development Kitts, and this is a free game that makes me no income, let alone profit. That's because I make Vecter as a hobby, for pleasure and relaxation not to stress over whether Apple is going to reject my next update or not.
Thus, while in early access, the game will only be available on Windows. This allows me to have fun making it and allows everyone else to get updates and new content faster. Once the game is finished and out of early access, I'll be able to start doing the work of building, testing, publishing on each other platform one at a time.
So for everyone, that's asking for various ports (especially the wise guys on my discord asking for a PS Vita port): it ain't happening until the game is finished.
☮️!
3 comments