Game
Cryo
5 years ago

Radio Silence.


Hello!

Its been quite a while since we talked about Cryo. There's been not so much eye-candy stuff going on, but progress is being made. This post will mostly serve as an introduction to a video that we're preparing that will touch upon more interesting topics.

Core

We already implemented a substantial amount of gameplay features that we want to have in Cryo. Such mechanics like interactions or PDA (which for now is used for viewing notes with a simple interface) are waiting for major rewrite. Other gameplay elements rely on previously mentioned ones, so it won't take too much time to implement them.

Compared to Dyingworld, our previous project, we managed to implement only a tiny fraction of gameplay elements we wanted. But it doesn't mean that Cryo is almost complete, there's still a lot to be done other than programming.

V-Slice

We are working on a set of levels to test all of the features we implemented so far. We want to explore different ways to make interesting puzzles and interactions with the game world.

Level design is something alien for us, so we spent some time researching this topic. While we are able to produce good assets for the game, we are not sure how to properly make a game level. We decided to make a bunch of simple, proportional, modular prototype pieces out of which we can quickly build the game world.

image.png
image.png

(the result in-engine)

For now we only got ones for indoors, but we will soon start prototyping Triton's landscape. It presents a huge challenge for us because of this moon's flat features.

image.png

(image source: https://www.reddit.com/r/spaceporn/comments/jjqu11/view_of_neptune_from_the_surface_of_its_moon/)

While we don't have accurate surface photos of Triton, this artistic render is the closest to the truth. As you can witness, there's no high mountains that would've covered the horizon to be seen.

image.png

(Triton's surface, taken by Voyager 2)

We don't want to break the immersion by creating invisible barriers, so we need to think of a better way to handle that, but for now we focus on interior environments since most of the gameplay is occurring in those locations.

In conclusion

Welp, that was a short post.

There's not a lot of features to implement and we are slowly starting working on audio-visual aspects of the game. We will let you know once we will have something to show, but meanwhile, stay tuned for more!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Our work is never over" they said.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Alone Together....

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800