I have an idea for an interesting feature I could give Vegeta. Most of us know that Vegeta has an anger problem. When Bulma was slapped, he went into a blind rage and became invincible. I want to have the same feature in my game. Basically, Vegeta will have an anger meter (kind of like Little Mac’s KO Punch meter) and every time him or his teammate (on team battles) gets hurt, it will go up a bit. When it reachs full, Vegeta will go into rage mode. He will get extremely fast and his attacks will have tremendous boost in power. He wont flinch when attacked and he will only take half damage of any attack that hits him. The anger will slowly go down and when its empty, Vegeta will turn back to normal. After you go into rage mode and it ends, you can’t use it again. You can only use it in another battle. I think that’s fair. Do you? Leave a comment about your opinion of this potential mode.
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Chiaki Nanami!
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Demonstration of the spells and their effects :)!
a drawing I did because I was bored😪. But I love how it turned out.😊
An infected room from the second part of Cybel ! Are you up for some cleansing?
Szayel Aporro Granz - Bleach
Made my first ever animation.
Explosive domino effect
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