Game
Raid Encounters
10 years ago

Raid Encounters Update 0.11


I hope everyone is enjoying Raid Encounters! I have just uploaded a new build which adds a ton of performance increases and a few gameplay updates as well. I have just started working on the next major patch which will add even more features including being able to spend Skill Points from within an Encounter, new Skill bonuses, and more. Stay tuned!

Gameplay Updates

  • Changed most pop-up animations when damaging, sniping, or pulling off combos on monsters

  • Changed text size of some pop-ups

  • Brightened background on Into The Void to better see Undead Mages and Undead Oracles on some mobile displays

  • Changed font in Tutorial

  • Adjusted amount of mummies that spawn during Necropolis Raid Boss fight

  • Lowered health of Ghostlands Raid Boss

  • Pixel Spawns and Pixel Keepers now move much faster

  • Coronus will no longer heal himself for 500, but instead for a percentage of his max health

  • There are now additional Gargoyles during the Skyline boss fight

  • Gargoyles now throw stones much slower in Survival! Mode

  • You can now accumulate a maximum of 20 seconds of time in Survival! Mode. This is to prevent players from accumulating several minutes and then using it to pad to their end time by keeping a single monster alive and avoiding it while the Elapsed time rises.

  • Plague Doctor Plague damage now hits harder in relation to your Raid Party’s max health

  • Adjusted Avatar Speed

  • Adjusted Attack Power Bonus

Bug Fixes and Performance Tweaks

  • Tons of new memory improvements

  • Updated Attack Bonus display text to properly reflect accurate bonus

  • Fixed issue that could result in a crash when progressing to the next encounter after beating the current encounter

  • Fixed issue where raising your health to above 3,000 wouldn’t trigger the achievement

  • Performance tweaks for AI follow code which should result in slightly better performance in Deepest Bluest and Ghostlands

  • Performance tweaks in Green Mire which should result in slightly better performance

  • Fixed issue which could lead to memory leak in Lair of Coronus

  • Fixed issue where your Raid Party would remain plagued after an Encounter was beaten

  • Fixed bug where ‘NaN’ would show up in place of ‘0’ for milliseconds in Raid Times

  • Fixed issue where old player save data wasn’t being upgraded for the Achievement System and could not earn trophies.

  • Fixed issue with earning trophies for 5 Consecutive Snipe Shots, 20 Point Combo, and Survivor! Mode with No Power-ups for 3 Minutes

  • If players already have all 6 Scintillating Avatar Gems, they will be retroactively awarded the Trophy the next time they kill any Raid Boss

  • Fixed issue where Snipe Shot achievement would improperly be awarded

  • Fixed issue where touchscreens may have issues with browsing Achievements

  • Fixed potential issue that would prevent the Beating The Fire Cult in Under a Minute Achievement from being awarded



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