MAJOR PATCH 2 is now live! Tons of new features, optimizations, bug fixes, gameplay changes, and much more are in store for all players. You may have noticed these changes slowly being trickled in over the past month, but now we should be good to go. We will be searching for bugs tonight and tomorrow, but if you run into something weird make sure to report it!
Thanks all for the support and the love you show for Raid Encounters, we have much more on the way soon!
UI / HUD Updates
Health bar UI updated for Player and Raid Bosses
Avatar buttons now larger
Avatar icons redesigned
Raid Party now shows a health bar and your level
When you die, there is a new display that lets players know what killed them
Start Menu slightly redesigned
XP to level now shown in Your Raid screen in Menu
Buttons more visible
New loading screen
Your Raid Party will now glow the color of your selected Avatar to make them easier to find in chaotic encounters
Multi-touch support tweaked
Gameplay Updates
Different Avatars now move at different speeds
Plague and Acid Avatars will no longer bounce off of Monsters, but instead go through them. To prevent cheesing, they still bounce off of Raid Bosses
The Fire Cult will now spawn more monsters per wave
Inkie is now slower
The Inquisitor has new movement patterns
Deepest Bluest is now 4 Waves
Jellyfish no longer pursue you, but will instead stop to eat at you
Zombies will now become aggroed when they bite you once, and will pursue you until you or them die
Eyeballs are now smaller
Losing focus of the game window will now pause the game on PC
Bug Fixes
Monster AI much more efficient, meaning a decent sized performance boost
Health bars over monster heads now more consistent and shouldn’t overlap monster body
If a stat is at 100, the plus icon will no longer be lit up
DoT damage will now properly affect the Raid Boss Health Bar display
Coronus will only heal in whole numbers now
Removed Avatar sound from Coronus’s Avatar because it could get annoying fast
Fixed issue where health healed from Life Avatar would animate improperly
Snipe Shots more predictable
Fixed bug that would award the Survive for 3 Minutes With No Power Up Achievement
Menu button works better in Tutorial
When a Monster misses your Raid Party, blood will no longer be drawn and the screen will not flash
Fixed issue where killing the Raid Bosses of Technophobia and Necropolis would not add to Raid Boss Kill Count
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