Hey this doesn't have anything to do with YaY:L's development or any new feature its just a little thing i wanted to write about.
Every since my first big game Bons Burgers (Cancelled) was being made, seeing the amount of people that were waiting and following the gamepage made me feel so happy. Happy that people were appreciating and looking at my hard work and effort, and while yeah that game kinda blew like a dust cloud in the wind, it really just made me wanna try again. I wanted to do more, make something bigger, and improve my skills (and not remake a shitty cancelled game). Which leaded to me looking around on GJ and coming across Yap and Yell. Played it and thought it was a really fun game, apart from the story being a little lacking and the game not being that scary. So i decided a week later to just try remaking the office and see how that goes. That one unfinished office led to this game being a thing, this whole remake.
Yeah so i thought it would be interesting to share why this game is a thing in the first place.
Next up
Fun fact: while i have a perfectly capable and better software for making Louders UI on my pc, i still use photopea for everything UI related.
shit
you win!
near but basically final camera
Still working on cameras and trying to get mechanics finalized
god loves all of you.
Louder development moment
for fnafs 11th birthday heres a full camera render of the right hall
important
Scanned in box art, i remember this being used by a lot of businesses back then.
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