A main feature of Heroic Journey is being able to play on indefinitely. Even should your whole party die you can go and recruit more heroes and fly off in your airship for more adventures. To make this work I realised early on that randomly generated maps and quests were needed, alongside the handcrafted ones.
Each generated map consists of 24 locations. These can be grouped into several different types.
Empty Lands: Not truly empty, but devoid of civilisation. These can be grasslands, hills salt-flats, tundra, mountains,marshlands, lakes, etc. In these places players are able to hunt, forage, fish, mine, fight monsters, and generally explore.
Services: These are things like taverns, forges, temples, trainers and other things that, when paid for, can help advance your party.
Civilisation: In these towns, cities, castles, forts, and mines are found shops, local quests, and rp experiences.
Areas of interest: Caves, graveyards, ruins, henges, pyramids and strange forest clearings all fall into this group. In these places can be found treasure, dangerous monsters, strange puzzles, and dangers.
Quest Areas: Areas set aside for the larger, randomly generated quests.
So far I have created three different biomes, each with unique areas and quests: Grasslands, Icelands, and Deserts, but more biomes are planned along the line.
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