Hello my dear friends! Skelebros Multiverse returns with a new team, new mechanics, new sprites and MORE! So what we are waiting for? Let's finally start!
_NEW TEAM_
I'm renaming Team Skelebros Multiverse Nerds to Team SANSational. Which includes:
- Supgerka (Coder, spriter, animator and owner)
- Axl (Co-owner and spriter)
- Short Monqey (Co-owner, coder and artist)
- Abra (Musician)
- AULord II (Writter)
- raven (Musician)
- KnuckleDuster (Musician)
- GrassDude (Spriter and writter)
- vorti (Coder)
Those cool people will help me with my game.
_NEW MECHANICS_
I won't say a lot about this, because It's colossal change which i want to keep in secret until update release, it's literally removing hardcore from the game making it only easy and normal difficulties (Don't worry no-hit mode will stay, but with renewed effects). Also don't forget about battle uniques, it's one new mechanic in every battle like: Sans have blue bones, Underswap Sans new soul type, Underfell Sans more damage and etc.
_NEW SPRITES_
I got more experience in spriting and animating, I'm gonna show small animations I did for game:
And of course my loved trio:
Also I have some WIP of logo renewing:
_NEW ENGINE_
I've making my own engine too, and it's already done just need to code blue soul, here are some footage:
_OLD ROOMS RENEWING_
Yeah! Renewing will optimize game, make it better, less laggy and have 30 and 60 fps support (You can switch fps in settings)!
Some of the rooms have been renewed already, take a look:
I'm really proud of this...
_END_
I'll try my best not to drop this project, since I have my own life and other things to do. That's all I wanted to show you today, devlogs won't be monthly anymore, I'm sorry but this is needed to produce more content, instead of rushing WIPs to exact date in next month. I hope you like this devlog and I'll see you later on the next one, bye!
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