Game
PlanIt
13 years ago

Re-make alpha almost ready for release


OK - sorry. I should have posted sooner.

I’ve been working on the new version of the game for about three weeks. It’s about 80% of what I had in the original version (after 3-6 months of development). I’ll be releasing it fairly soon, because it’s a pretty solid engine, which will hopefully show my hard work.

Here’s a rough list of the features I’ve implemented so far:

Procedural Generation of a planet 10,000 by 10,000 pixels in less than a second (very basic so far - I need to work on this more). > 2 unique enemy types, with individual AI for each (Passive and Aggressive) > Tools, weapons, and materials to pick up and collect. > Ability to examine, equip or throw any item from your inventory. > Hold up to 34 items in your inventory as you travel, and store 120 more in your base. > Wield the axe to chop down trees and collect wood. > Each item / tool / weapon in the game is made from up to 3 material types (ie: copper axe is made from: 5 wood, 3 copper, 1 rope) > Ability to store items, or break them down into the materials they are made from. > Crafting system, with the ability to craft items and tools from materials.

There are a few bugs I need to iron out, as well as expanding the game slightly and tidying a few things up before a public release. But compared to the last version, this runs extremely smoothly and is a lot more optimised and well made.



0 comments

Loading...

Next up

Chiaki Nanami!

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Family band complete!

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella