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Stramedia: Development Post Archive

2 years ago

Hi Marc Whitten,

So what you're saying is that I should just stick to 2022.3f to not be affected by the stupid fee, then? Gotcha.

I am already unable to work with the alpha version of Unity 2023.1 due to some Windows compatibility bullshit, so haha, double-fuck you.

But seriously though, while I am glad that they've actually got their shit together TO SOME EXTENT, I am still fucking mad they didn't initially even consider ask any one of us publicly like "HEY! WHICH ONE OF THIS OKAY? WANT US TO SWITCH TO THIS, YES OR NO?", not to even mention the lack of consideration of economic and humanitarian bullshit going on in some parts of the world.

Cos like that is one way to push your own userbase or any potential newbies far away from your product as fucking possible.

Doesn't mean that I will still be using Unity for any of my future games, though. Or at least the consideration of using it will be extremely rare. Maybe even as rare as a decently made steak dinner.

At least it could have been even cooler if Unity 2022.3f version has gotten an option to remove the "Made with Unity" splash screen, too, cos I am still ashamed of the executives thinking it was even remotely okay to introduce such a huge change the way they did, and I still don't want to carry around any sort of associations with that fucking name.

I genuinely feel bad for the regular employees at Unity Software because nobody deserves having to work under such pressure over several higher-up dumbasses.



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Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

‎

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

🔥 Welcome to GIGCRAWLER! 🔥 Chaotic co-op, stolen abilities, procedural dungeons, and insane builds! 💀

âš¡ Wishlist now & support us on Kickstarter! âš¡ https://www.kickstarter.com/projects/1585503379/gig-crawler

#GigCrawler #IndieGame #Roguelite #CoopGaming #GameDev #Kickstarter #DungeonCrawler

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.

here's some models i made for an asset pack : free and cc0 https://styloo.itch.io/random

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)