Game
Reaction Time
11 years ago

Reaction Time Rebuilt!


Step one of the masterplan is now officially complete.

That is:

  • Say goodbye to the buggy laggy glitchy HTML5 version.

  • Say hello to added Linux and Mac support.

What’s next:

  • The downloadable distribution (win/osx/linux) doesn’t save progress yet (sorry), so I’ll make sure to get on that.

  • Mobile support, starting with Android. This is the most important one, and actually a big part of the whole reason to rebuild this game.

Edit: Apparently I’ve been using a Windows-only font, so the Mac (and possibly Linux) build aren’t quite ready yet.. My apologies. HTML5 version should be functional (Helvetica).

After that:

  • New features (though I did increase the MAXes of the upgrades!)

Progress is being made, can’t wait for the Android version to be done :)

-Qiwii



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

What you all think

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

Only true badasses may pass! #conceptart #art #gamedesign

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc