Game
Neonix! (Legacy)
4 years ago

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[v5.0.0] devlog


[v5.0.0]

  • fixed bugs.

  • now is super easy to put your custom levels (made using NDK or sNDK) more details soon.

  • Changed file folder and removed file verification (transfered to client installer).

  • some interface changes and particles

  • More songs :

    • Neonic Arrival - ukatz

    • Abstraction - Vaporize (Current Menu song bc is perfect lol)

    • Next-Gen (oficial)

  • (small change) Current Plater color is now on logo '='

  • (small change) readjusted level difficulties and hard mode little bit easier

  • Level Editor removed (now need sNDK installed to run level editor)

[more plans]

  • add file for FX (camera) (Custom map mode)

  • Client repair mode / Update mode

  • FX Files for oficial maps



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I started making the Neonix! port for android, here some prints running.

And yeah the name of this version is Zerodown =)

Neonix! Is back baby!!! And also open source

Welcome to RetroAstro, a sucessor to Superlitium

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Only the old ones will recognize this image lol

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

External maps, you can edit it if you want, but you need especial edition of level editor =)

if you want this version send a dm on discord Baka_Doge#9856

So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

👀